The Mass Effect Remaster Recalls a Time Before Open-World RPGs (The Escapist, May 21)

It Takes Two to Appreciate Game Literacy and Its Evolving Language (The Escapist, May 21)

How Grand Theft Auto V Avoided The Last of Us Part II’s Challenges with Multiple Protagonists (The Escapist, Apr 21)

Diablo II: Resurrected Alpha Preview: A Game That Understands the Balancing Act of Remasters (The Escapist, Apr 21)


Immersive Sims Are Less Niche Than They Appear (The Escapist, Apr 21)

Disco Elysium’s Post-Socialism Evokes Nostalgia and Melancholy (The Escapist, Mar 21)

BioShock 2: Minerva’s Den Puts You at the Heart of a Thought Experiment (The Escapist, Mar 21)

Why ‘You Died’ Works Better than ‘Game Over’ (The Escapist, Mar 21)

The Arbiter Represented Elevated Storytelling in Halo, Casting a Heavy Shadow on Future Games (The Escapist, Feb 21)

The Joy of Unvoiced Game Text (The Escapist, Feb 21)

Enough Medieval Fantasy RPGs Already (The Escapist, Jan 21)

Half-Life: Alyx Is Not Receiving the Mainstream Recognition It Deserves (The Escapist, Jan 21)

Pathologic 2 Is a Fascinating Experiment in Method Role-Playing (The Escapist, Nov 20)

Baldur’s Gate 3’s Mind-Eating Parasite Informs All of Act 1, for Better and for Worse (The Escapist, Oct 20)

How Thief Helped Pioneer the New Weird Genre (The Escapist, Oct 20)

A Weekend with Crusader Kings III, or: How I Learned to Stop Worrying and Love the Complexity (The Escapist, Sep 20)

The Spice Must Flow: The Rise and Fall of Dune Games (The Escapist, Sep 20)

Wasteland 3 Review: A Shakespearean Narrative in a Lifeless World (The Escapist, Sep 20)

Why Deus Ex: Human Revolution Is Being Forgotten (The Escapist, Aug 20)