Disco Elysium’s Post-Socialism Evokes Nostalgia and Melancholy (The Escapist, Mar 21)

BioShock 2: Minerva’s Den Puts You at the Heart of a Thought Experiment (The Escapist, Mar 21)

Why ‘You Died’ Works Better than ‘Game Over’ (The Escapist, Mar 21)

The Arbiter Represented Elevated Storytelling in Halo, Casting a Heavy Shadow on Future Games (The Escapist, Feb 21)

The Joy of Unvoiced Game Text (The Escapist, Feb 21)

Enough Medieval Fantasy RPGs Already (The Escapist, Jan 21)

Half-Life: Alyx Is Not Receiving the Mainstream Recognition It Deserves (The Escapist, Jan 21)

Pathologic 2 Is a Fascinating Experiment in Method Role-Playing (The Escapist, Nov 20)

Baldur’s Gate 3’s Mind-Eating Parasite Informs All of Act 1, for Better and for Worse (The Escapist, Oct 20)

How Thief Helped Pioneer the New Weird Genre (The Escapist, Oct 20)

A Weekend with Crusader Kings III, or: How I Learned to Stop Worrying and Love the Complexity (The Escapist, Sep 20)

The Spice Must Flow: The Rise and Fall of Dune Games (The Escapist, Sep 20)

Wasteland 3 Review: A Shakespearean Narrative in a Lifeless World (The Escapist, Sep 20)

Why Deus Ex: Human Revolution Is Being Forgotten (The Escapist, Aug 20)