Disco Elysium’s Post-Socialism Evokes Nostalgia and Melancholy (The Escapist, Mar 21)
BioShock 2: Minerva’s Den Puts You at the Heart of a Thought Experiment (The Escapist, Mar 21)
Why ‘You Died’ Works Better than ‘Game Over’ (The Escapist, Mar 21)
The Arbiter Represented Elevated Storytelling in Halo, Casting a Heavy Shadow on Future Games (The Escapist, Feb 21)
The Joy of Unvoiced Game Text (The Escapist, Feb 21)
Enough Medieval Fantasy RPGs Already (The Escapist, Jan 21)
Half-Life: Alyx Is Not Receiving the Mainstream Recognition It Deserves (The Escapist, Jan 21)
Pathologic 2 Is a Fascinating Experiment in Method Role-Playing (The Escapist, Nov 20)
Baldur’s Gate 3’s Mind-Eating Parasite Informs All of Act 1, for Better and for Worse (The Escapist, Oct 20)
How Thief Helped Pioneer the New Weird Genre (The Escapist, Oct 20)
A Weekend with Crusader Kings III, or: How I Learned to Stop Worrying and Love the Complexity (The Escapist, Sep 20)
The Spice Must Flow: The Rise and Fall of Dune Games (The Escapist, Sep 20)
Wasteland 3 Review: A Shakespearean Narrative in a Lifeless World (The Escapist, Sep 20)
Why Deus Ex: Human Revolution Is Being Forgotten (The Escapist, Aug 20)