The Making of Kingdom Come: Deliverance II
Both Czech history and RPGs run in the veins of Warhorse Studios. Co-founder and executive producer Martin Klíma was a student leader in the 1989 Velvet Revolution, which precipitated the collapse of the Czechoslovakian communist regime. Klíma also designed the tabletop RPG Dragon’s Lair, which found considerable success in his home country. And yet, it would take a Kickstarter campaign, an arduous development cycle and 14 years for these two aspects of his life to finally come together in the original Kingdom Come: Deliverance — and to be refined in its sequel.